#include "LightSource.h"

LightSource::LightSource(double intensity, const Vector3 &position, const Color &color) :
	_intensity(intensity), _position(position) {
	if (color != 0){
		_color = color;
	} else {
		_color = Color(1,1,1);
	}
}

LightSource::~LightSource() {
}
